Dublin, August 02, 2022 (GLOBE NEWSWIRE) — “Online/Virtual Fitness Global Market Report 2022, By End User, By Revenue Model” has been added to ResearchAndMarkets.com offering.
The global virtual/online fitness market is expected to grow from $11.39 billion in 2021 to $16.15 billion in 2022 at a compound annual growth rate (CAGR) of 41.84%. The market is expected to reach $79.87 billion in 2026 with a CAGR of 49.12%.
The major players in the virtual/online fitness market are ClassPass Inc., FITBIT, INC., Fitness On Demand, Les Mills International Ltd., Navigate Wellbeing Solutions, Reh-Fit Centre, Sworkit Company, Viva Leisure, Wellbeats Inc. , Zwift, Peloton Interactive, Inc., health clubs and gyms, Fast Lean Gym and Fitness Center, Charter Fitness Inc. and MoveGB.
The online/virtual fitness market consists of the sales of online/virtual fitness services and related products by entities (organizations, sole traders, and associations) that provide online health and wellness accessibility to fitness-conscious consumers or people who may not be interested or able to visit a gym.
Virtual or online fitness is a convenience-based fitness/wellness service for users to access a trainer online/virtually instead of visiting the gym. Fitness training videos are usually provided on web dashboards or fitness apps managed by the fitness trainer. In addition, virtual fitness sensors in smartphones and wearable devices enable various virtual fitness applications, such as sleep monitoring and running pace tracking, to improve users’ lifestyle and health.
The main devices used to access online/virtual fitness services include smart TVs, smartphones, laptops, desktops, and tablets. Smart TVs and smartphones allow consumers to access online fitness services through apps and track physical activity. Laptops, desktops, and tablets allow consumers to access online fitness services through apps and websites.
The main end users of online/virtual fitness include professional gyms, sports institutions, defense institutes, educational institutions, corporate institutions and individuals. Professional gyms include fitness facilities, weight loss clubs, health clubs, and exercise rooms.
Sports institutions include arenas, stadiums, and sports clubs. Defense institutes provide various self-defense training, including classes in martial arts, use of pepper spray, and other self-defense weapons. Educational institutions are involved in providing educational training and development. People are a major end user of virtual/online fitness services such as exercise classes, yoga sessions, meditation classes, sports classes, and others.
North America was the largest region in the virtual/online fitness market in 2021. Asia Pacific is expected to be the fastest growing region in the forecast period. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
The increasing penetration of smart devices is expected to drive the growth of the virtual/online fitness market. Smart devices are devices that are connected to other devices or networks through different wireless protocols, such as Bluetooth, Zigbee, NFC, Wi-Fi, LiFi, and 5G, and help keep track of a person’s daily activities.
Smart devices allow users to access fitness content online. According to a survey conducted in Australia, Belgium, China, Greece, Ireland, Italy, KSA, the Netherlands, Spain, Sweden, the UK and the US by OMD Worldwide, a US-based media communication agency. , it was found that 61% of people own a smart device. Therefore, the increasing penetration of smart devices is driving the growth of the online virtual fitness market.
On-demand offers are a key trend gaining popularity in the online virtual fitness market. On-demand online fitness services allow consumers to access fitness sessions at their convenience with their choice of training programs, exercise difficulty levels and trainers.
For example, in December 2019, a US-based fitness equipment manufacturer and distributor launched Life Fitness On Demand, which is a library of digital classes available on the touch screens of Life Fitness premium cardio machines. On-demand classes on treadmills, ellipticals, stair climbers, ellipticals, and stationary bikes can be accessed through the digital library.
In October 2021, LifeSpeak Inc, a leading total wellness and mental health platform provider, acquired LIFT Digital Inc, an online wellness company. With this acquisition, LifeSpeak aims to capitalize on LIFT’s customer base, which includes many blue-chip organizations, and execute on its plan to accelerate growth through acquisition.
Countries Covered in Online/Virtual Fitness Market Report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
Key Topics Covered:
1. Executive Summary
2. Features of the online/virtual fitness marketplace
3. Online/virtual fitness market trends and strategies
4. Impact of COVID-19 on online/virtual fitness
5. Online/virtual fitness market size and growth
5.1. Historical global virtual/online fitness market, 2016-2021, billion dollars
5.1.1. market drivers
5.1.2. market restrictions
5.2. Global Online/Virtual Physical Activity Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. market drivers
5.2.2. market restrictions
6. Online/Virtual Fitness Market Segmentation
6.1. Global Virtual/Online Fitness Market, Segmentation by Device Type, Historical and Forecast, 2016-2021, 2021-2026F, 2031F, Billion USD
- smart tv
- smart phones
- Laptops, desktops and tablets
6.2. Global Virtual/Online Fitness Market, End-User Segmentation, Historical and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- Professional Gyms
- sports institutes
- Defense Institutes
- educational institutions
- Corporate Institutions
6.3. Global Online/Virtual Fitness Market, Revenue Model Segmentation, Historical and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7. Country and Regional Analysis of Online/Virtual Fitness Market
7.1. Global Online/Virtual Fitness Market, Split by Region, Historical and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7.2. Global Online/Virtual Fitness Market, Split by Country, Historical and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- ClassPass Inc.
- FITBIT INC.
- exercise on demand
- Les Mills International Ltd.
- Browse wellness solutions
- Rehabilitation center
- Company Sworkit
- long live leisure
- wellbeats inc.
- interactive platoon inc
- Health clubs and gyms
- Gym and Fitness Center Fast Lean
- Charter Fitness Inc.
For more information on this report, please visit https://www.researchandmarkets.com/r/xp6l9a
Global Online/Virtual Fitness Market